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Thread Statistics | Show CCP posts - 11 post(s) |

Arton Agittain
Federal Navy Academy Gallente Federation
2
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Posted - 2016.03.10 00:31:16 -
[1] - Quote
Neadayan Drakhon wrote:Bring back the watch list.
Get rid of the DONG sound.
Bring back the watch list.
I do like the DC's being passive.
Bring back the watch list.
Will miss the awesome acronyms from the old target painter metas... RIP the PWN family.
Did I mention: BRING BACK THE WATCH LIST!
But the removal of the watch list was one of best parts of the patch, the GONG sound is horrible though. |

Arton Agittain
Federal Navy Academy Gallente Federation
4
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Posted - 2016.03.10 23:11:13 -
[2] - Quote
lexa21 wrote:16 pages of pain and hate. Dear CCP maybe its good time to stop making crap and start listening?
Sure ... listening to the vocal minority who posts here sounds like a GREAT idea. Changes to watch list was long overdue.
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Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.10 23:38:52 -
[3] - Quote
Selena Darkbringer wrote:OK, so yes, the sound for a kill and the new kill animation really need to be rethought. I can actually handle the animation just fine, but that sound is particularly out of place.
However, I'm digging the rest of the changes. Love what you've done to Damage Control, my freighter thanks you... LOVE the removal of the watchlist, it ALWAYS should have been optional to allow someone to watch your online status. There are douche-bags in every game, but the ones in EVE tend to be particularly brutal.
Thanks CCP, hope the feedback is helpful!
o7
The 'Gong' will be removed shortly according to CCP. |

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.12 17:35:15 -
[4] - Quote
I don-Št get why hunters would be hurt by the loss of the extremly overpowered watch list (or hit list as it should have been called). I always imagined hunting meant looking for prey in general but since the hitlist appearantly is such a critical feature for hunters it must mean they (as in those who relied on the hit list) always hunt for specific targets which to me sounds more like harassment then actual hunting.
The only time going after a specific target would seem 'legit' to me is if said target had previously done something 'bad' but I get a feeling that's not the reason why many people want this overpowered feature back. Again I'm not aiming to be hostile but simply find it puzzling that so many seem to feel this particular change breaks the game.
Since I haven-Št really played the game that much yet I assume I'm missing something so if anyone want to educate me on why the hitlist needs to be returned to it's previous state feel free to do so. |

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.12 17:51:45 -
[5] - Quote
Mortlake wrote:Arton Agittain wrote:
I don-Št get why
Obviously. Arton Agittain wrote:
Since I haven-Št really played the game that much
Evidently. Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours. Poor trolling. 1/10.
Thank you for this very informative post. |

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.12 18:06:41 -
[6] - Quote
FT Diomedes wrote:For the buddy list, might it be possible to have different trust levels?
Corporation Members Alliance Members +10 standings +5 standings Neutral -5 standings -10 standings
Then adjust the DEFAULT settings as follows:
Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.
Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.
+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's
+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's
Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.
Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.
Now this is a good post ... a constructive idea instead of just a big UNDO that most other posts seems to demand ... I endorse this idea (not that I think that matters much).
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